Thank you! I'm glad you enjoyed. I used Pygbag to compile the game to web assembly. There was not a major performance hit as far as I can tell, but getting the code to be compatible with Pygbag did take a tiny bit of rewriting, and getting the audio to fully work was a bit of a pain (even in the current web version the sound is a bit choppy).
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Hi, Great game. How did you convert PyGame code into HTML5? And was there a performance hit?
Thank you! I'm glad you enjoyed. I used Pygbag to compile the game to web assembly. There was not a major performance hit as far as I can tell, but getting the code to be compatible with Pygbag did take a tiny bit of rewriting, and getting the audio to fully work was a bit of a pain (even in the current web version the sound is a bit choppy).
this game is
I do concur!